Romestead Construction
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Work in Progress: This database is currently under development and some information might be missing.
| Category | Description | Size | |||
|---|---|---|---|---|---|
| Insula Buildings | Buildings | A home for your jobless citizens. | 7×8 | — | |
| Insula Buildings | Buildings | A home for your jobless citizens. Increased space for each upgrade. | 7×8 | — | |
| Insula Buildings | Buildings | A home for your jobless citizens. Increased space for each upgrade. | 7×8 | — | |
| Invisible Dummy Decorations | Decorations | An invisible dummy for specific uses. | 1×1 | — | |
| Leather Bedroll Decorations | Decorations | — | 2×3 | — | |
| Leatherworker Buildings | Buildings | Houses a leatherworker who can craft gear from leather and hides. | 8×8 | — | |
| Leatherworker - Level 2 Buildings | Buildings | Houses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 7. | 8×8 | — | |
| Leatherworker - Level 3 Buildings | Buildings | Houses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 10. | 8×8 | — | |
| Lightbench Infrastructure | Infrastructure | — | 2×1 | — | |
| Lightning Pot Defense | Defense | — | 1×1 | — | |
| Logistics Tent Buildings | Buildings | Unlocks logistics for the town. Logistics allow you to create connections between buildings and infrastructure to automatically transfer goods. Also unlocks the ability to have repeatable work orders. | 5×6 | — | |
| Lumber Yard Buildings | Buildings | Houses a lumberjack who automatically acquires lumber. Speed is increased by the amount of trees nearby. | 11×11 | — | |
| Lumber Yard - Level 2 Buildings | Buildings | Houses a lumberjack who automatically acquires lumber. Speed is increased by the amount of trees nearby. Max lumberjack rank increased to 6. | 11×11 | — | |
| Lumber Yard - Level 3 Buildings | Buildings | Houses a lumberjack who automatically acquires lumber. Speed is increased by the amount of trees nearby. Max lumberjack rank increased to 8. | 11×11 | — | |
| Lumber Yard - Level 4 Buildings | Buildings | Houses a lumberjack who automatically acquires lumber. Speed is increased by the amount of trees nearby. Max lumberjack rank increased to 10. | 11×11 | — | |
| Lyre Decorations | Decorations | — | 1×1 | — | |
| Manual Mill Infrastructure | Infrastructure | Used to create flour from wheat and grind olives and grapes into paste. | 2×2 | — | |
| Marble Brick Road Upgrade Infrastructure | Infrastructure | Increases movement speed by 75% | 1×1 | — | |
| Marble Road Upgrade Infrastructure | Infrastructure | Increases movement speed by 75% | 1×1 | — | |
| Marble Wall Defense | Defense | — | 3×1 | 8 | |
| Marble Wall Corner Defense | Defense | — | 1×1 | 4 | |
| Marble Wall Horizontal Defense | Defense | — | 3×1 | 8 | |
| Marble Wall Vertical Defense | Defense | — | 1×3 | 8 | |
| Market Buildings | Buildings | Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers. | 8×6 | — | |
| Market - Level 2 Buildings | Buildings | Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers. Max merchant rank increased to 7. | 8×6 | — | |
| Market - Level 3 Buildings | Buildings | Houses a merchant who sells various items depending on the biome, also buys any unwanted items from adventurers. Max merchant rank increased to 10. | 8×6 | — | |
| Massive Pot Defense | Defense | — | 2×2 | — | |
| Material Storage Buildings | Buildings | Can hold resources and items. | 9×6 | — | |
| Material Storage - Level 2 Buildings | Buildings | Can hold more resources and items. | 9×6 | — | |
| Material Storage - Level 3 Buildings | Buildings | Can hold even more resources and items. | 9×6 | — | |
| Material Storage - Level 4 Buildings | Buildings | Can hold very many resources and items. | 9×6 | — | |
| Mead Dolium Infrastructure | Infrastructure | Used to create mead from honey. | 3×3 | — | |
| Monument Decorations | Decorations | — | 3×3 | — | |
| Olive Oil Dolium Infrastructure | Infrastructure | Used to create olive oil from olive paste. | 3×3 | — | |
| Orange Brick Road Upgrade Infrastructure | Infrastructure | Increases movement speed by 45% | 1×1 | — | |
| Poison Pot Defense | Defense | — | 1×1 | — | |
| Pottery Buildings | Buildings | Houses a potter who can produce various goods with clay. | 7×6 | — | |
| Pottery - Level 2 Buildings | Buildings | Houses a potter who can produce various goods with clay. Max potter rank increased to 10. | 7×6 | — | |
| Quarry Buildings | Buildings | Houses a miner who can automatically mine various minerals depending on the biome. | 13×12 | — | |
| Quarry - Level 2 Buildings | Buildings | Houses a miner who can automatically mine various minerals depending on the biome. Max miner rank increased to 6. | 13×12 | — |
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