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CG - Graveyard

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CG - Graveyard

Biome CoralGardens → Graveyard
Victor / Xebec Late Game

Hazards

Masefield BloomComplete Darkness

Predators in CG - Graveyard

Titan Rockbore
Blight Parasites

Depth Range

0m - 1300m Deep-sea anomalies. High pressure and unknown biological entities.

Landmarks in CG - Graveyard

36
C G Graveyard Mini Crevisse
C G Graveyard Nook 10
C G Graveyard Nook 5
C G Graveyard Nook 6
C G Graveyard Nook 8
C G Graveyard Nook 9
Coral Gardens Graveyard Bubble Cave
Coral Gardens Graveyard Chasm Cave
Coral Gardens Graveyard Chasm Side Cave
Coral Gardens Graveyard Cicada Site Fork Recycler
Coral Gardens Graveyard Colonist Site Cave Expedition Cache
Coral Gardens Graveyard Deep Cave East
Coral Gardens Graveyard Deep Cave Main Chamber
Coral Gardens Graveyard Deep Cave West
Coral Gardens Graveyard East Spires Cave
Coral Gardens Graveyard Highlands Resources
Coral Gardens Graveyard Leg Dip Cave
Coral Gardens Graveyard Leg Split Junction
Coral Gardens Graveyard Mammoth Spire
Coral Gardens Graveyard Middle Cave
Coral Gardens Graveyard Nook 1
Coral Gardens Graveyard Nook 2
Coral Gardens Graveyard Nook 3
Coral Gardens Graveyard Nook 4
Coral Gardens Graveyard Nook 7
Coral Gardens Graveyard Open Spires Cave
Coral Gardens Graveyard Spire Moose
Coral Gardens Graveyard Tadpole Pens
Coral Gardens Graveyard Tailing Site 1
Coral Gardens Graveyard Tailing Site 2
Coral Gardens Graveyard Tailing Site 3
Coral Gardens Graveyard Tailings Trading Post
Coral Gardens Graveyard Towers Cave
Coral Gardens Graveyard Underside Cave
Coral Gardens Graveyard Vertigo Tunnel
Coral Gardens Graveyard West Spires Cave

CG - Graveyard Ecological Reports

Coral Gardens Ecology

Coral Gardens ecological performance report. Level 0 —Energy Input: 100% Sunlight. Limited hydrothermal vent activity. Level 1—Primary Producers: 7% (target 10%) Coral domes, kelps, plankton and some sponges convert sunlight to biomass. This level is SHORT 3% (-30% ERROR) Level 2—Foragers: 1.2% (target 0.7%) Halfmoons, geordies, coral crabs, hammerheads, sting feeders such as raions, and filter feeders such as sponges or tunicates prey on kelp, algae, plankton and coral. This level is OVER 0.5% (+71% ERROR) Level 3—Carnivores: 0.13% (target 0.12%) Houndgar, nibblers, marrowbreaches and other predators feed on Level 2 organisms (and in some cases each other). This level is OVER 0.01% (+8.3% ERROR) Basement—Decomposers and recyclers: 1.5% (target 0.7%). This level is OVER 0.8% (+114% ERROR) Rotsacs, necrolei, nibblers, and other filter feeders feed on dead matter. They provide additional prey for Level 2 and 3. Error analysis: Due to unknown ecological stress, there is not enough Level 1 production to feed the rest of the ecosystem. Yet Level 2 is overproducing. The difference can be explained by an excess of basement decomposers, who are fed by dead matter flowing in from outside the ecosystem. Conclusion: The ecosystem is operating at a loss and is overdue for a dieback. It is sustained only by the death and decay of other ecosystems. Overactive decomposers are a threat to oxygen levels.

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