Key Items
A pair of worryingly fresh goblin legs. Doctor Fenkenstrain will be interested in these.
The blueprints for an infamous weapon. Its individual components require special resources and Garou stonemasonry.
Druids in Brynmoor would rear these birds not as mounts, but as guard dogs for their sacred sites. The terrorbirds were raised to be quick, silent and merciless in their defence of the groves.
A surprisingly well-preserved human torso, must be ancient. Doctor Fenkenstrain is looking for something just like it.
Proof of your triumph over the Soul-Eater. It's dripping ectoplasm all over, you should probably get rid of it...
This breed of terrorbird was the bane of most normal human residents. They would raid farms, culling livestock and devouring grain. They would storm through settlements, smashing to pieces anything within their reach. Only the Black Knights of Dowdun Reach had any success in training them, and only such madmen would even try to.
One of three emblem keys required to unlock a statue.
A book for understanding the KotHaar numbering system (Base 12).
One of Kuldra's many heads. It glares back at you with untold hatred, even in this decapitated state. Commander Zilyana should see this.
Druids in Brynmoor would rear these birds not as mounts, but as guard dogs for their sacred sites. The terrorbirds were raised to be quick, silent and merciless in their defence of the groves.
This book squirms in your backpack, as though trying to escape.
Deliver to: Crossroads - Emberwood Village - Fellhollow
Deliver to: Fallen Gates - Lake of Souls - Fellhollow
Deliver to: Fountain Ruins - Witchwillow Range - Fellhollow
Deliver to: Gate House - Silverthorn Keep - Fellhollow
Deliver to: Imaru's Tower - Hope's Fall - Fellhollow
Deliver to: Keep Entrance - Silverthorn Keep - Fellhollow
Deliver to: Miner's Cottage Ruins - Coalridge Pass - Fellhollow
Deliver to: Postie Pete - Death's Temple - Fellhollow
Deliver to: Standing Stones - Bleakfields Valley - Fellhollow
Deliver to: Willowgrove Ruins - Silverthorn Keep - Fellhollow
Deliver to: Withered Ruins - Dragon's Run - Fellhollow
A lightning bolt trapped in glass. It's best not to think too hard about the physics of it.
The very staff that Lougrim carried to her death within Kuldra's belly.
A carpet, woven from enchanted thread. Summon it to carry you across the desert. Unlike terrorbirds, the carpet will glide smoothly across the desert, showing you a whole new world of sandy sights.
A magnet smithed by Pulpknuckle.
Rare is it that the people of Manafem brave the dunes. The harsh light of day makes travel dangerous and at night there is the constant threat of their “great protector”, Fuzan, always happy for a meal delivered. So it was that they wove a carpet in the gentle blues of the night, so that they might blend in more easily with the midnight sands.
A Mirror Lens gained by completing tasks for the Alcarrid clan
A Mirror Lens gained by completing tasks for the Manafem clan
A Mirror Lens gained by completing tasks for the Uzzer clan
Deliver to: Withered Village - Bleakfields Valley - Fellhollow
Deliver to: Standing Stones - Bleakfields Valley - Fellhollow
Deliver to: Imaru's Tower - Hope's Fall - Fellhollow
Legend tells us that this carpet is woven from silk spun by the moon sprites of the Umbral Sands. It is said that they create those silken threads only on clear nights when the moon is full and the stars look down and give them permission. These rare carpets, therefore, only appear in times of great peace and tranquility. Traits that the Umbral Sands have not seen for some time.
A glittering gemstone, desired by a merchant in the Alcarrid garou settlement.
While many terrorbirds were bred for speed, the Mossbeak Hunter was bred to pursue. Wild Knight swould raise them to chase down dangerous prey, tiring their quarry out from the terrorbird’s almost limitless stamina.
An orb obtained from a statue in the Magic Institute, charged with magical energy.
An orb obtained from a statue in the Magic Institute.
A green-feathered variant of the terrorbird, popular with the Wild Knights back in the earliest days of Bramblemead. They would raise the raptor from the moment they hatched, so that the bird would imprint on the knight and create a bond of loyalty unlike any other.
One of three emblem keys required to unlock a statue.

