Our ARC Raiders section has received significant updates, including overhauled maps, loadouts,
trackers and other tools. Just in time for the server slam!
We've added a New World section to the site. As part
of this, NewWorld-Map.com has now also become part of MetaForge and will be updated with season 10
content when it launches.
Mixes a hullcracker and countless expolosives along with many heals to ensure the Matriarch / Queen is killed, the venator is there to ensure no rat bastard kills you while you fight whatever you are fighting, it also allows you to improvise should you run out of ammo or explosives.
This is my goto when I'm going in to just pop open containers and look inside, just long enough to get the looting XP. Keeps the tryhards off your back, and the sweaties don't get anything when they smear you. If you have your benches upgraded everything can be rebuilt pretty quick when you lose it all. The defib is safe and is for when you feel helpful, since you have nothing to lose; you might as well engage. Also take some free stuff to give away to people.
If you are familiar with fps games you would love to play Anvil + Silencer. Just peak and hide, 2 headshots for a frag. I use Survival Cautius instead of the 3 safe pockets Survival Healing because has a LOT of slots when i go to farm Lush Blooms.
Starts off with any mag extender for Stitcher IV, meant for PVP. Ferrio IV and silencer for ARC hunting, useful if you have a lot of heavy ammo for Bastions, Rocketeers, and even Bombadiers if you're careful. Any augment is fine, but for higher backpack space and two safe pockets MK2 is good to go, cheap to make if you search for magnets and electrical components quite often.
As for quick use, use any type of healing and MK2 uses light shield, so only regular shield rechargers are good.
Includes Eccential items for hunting ARC, and healing after. If possible, bring pulse shield recharges instead of a second stack of basic shield rechargers.