Goblin Runt
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Goblin Runt
Health 60
Tier Normal
Aggressive Yes
Run Speed 465
Walk Speed 153
Attacks (3)
Slow Attack 43
Attack 1 26
Attack 2 26
Goblin Runt Description
Goblins faction. Aggressive.
Lore
Weakness: Fire
Resistance: None
Goblin society is not one of equals. The strong do not guard the weak, and the vulnerable should expect to be exploited at every turn. Those too weak to stand, die. Those not strong enough to earn respect, receive nothing but scorn.
So it is for the runts of goblin society. They survive birth and they live their lives grabbing what sustenance they can from the world around them. They scour the ruins of farms and villages, desperately looking for weak creatures to cook and eat. A diet of scrawny rats, sickened kebbits and on the really desperate days, a vegetable or two.
The runts of Brynmoor expect nothing and receive less. It is the dream of each of them to be able to prove themselves worthy of the respect of their peers. They must win a battle, show they can fight and defend themselves. Might proves right, after all, and they are so very tired of being wrong. So they hurl themselves at any passing adventurer, in the hope of a swift kill that might end their life of quiet shame.
Resistance: None
Goblin society is not one of equals. The strong do not guard the weak, and the vulnerable should expect to be exploited at every turn. Those too weak to stand, die. Those not strong enough to earn respect, receive nothing but scorn.
So it is for the runts of goblin society. They survive birth and they live their lives grabbing what sustenance they can from the world around them. They scour the ruins of farms and villages, desperately looking for weak creatures to cook and eat. A diet of scrawny rats, sickened kebbits and on the really desperate days, a vegetable or two.
The runts of Brynmoor expect nothing and receive less. It is the dream of each of them to be able to prove themselves worthy of the respect of their peers. They must win a battle, show they can fight and defend themselves. Might proves right, after all, and they are so very tired of being wrong. So they hurl themselves at any passing adventurer, in the hope of a swift kill that might end their life of quiet shame.
















