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Horns of the Wind

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Horns of the Wind
Horns of the Wind
Rare
Category
Weapons
Subcategory
Bow
Item Level
14
Class
Rogue, Mage
Affinity
Spark
Faction
Crimson
Sell Price
1

Map Locations

Description

This weapon is a testimony to the Rams' lack of imagination. If something can hurt them, they always picture it wearing a pair of horns.

Stats

Rarity
Upgrade Level
Vitality +6
Dexterity +6
Intellect +7
Critical +23
Sell Price 136

Weapon Skills Numbers shown for a Lv 14 Rogue, Dexterity 198 · example numbers approximate

Attack

  • R1 Start Shoots an arrow dealing ~140 Physical damage to an enemy plus an additional 59% Dexterity Physical damage if the enemy is under 35% Health.
  • R2 20 kills Additional damage increased by 30%.
  • R3 40 kills Deals additional damage if the enemy is over 80% Health.

Skills

Hunter Net
16s CD 0.4s
  • R1 Start Throws a net in the targeted direction dealing ~186 Physical damage to the first enemy hit and slowing them by -30% for 4s. If an enemy is hit, you gain Big Game Hunter.
  • R2 20 kills Cooldown reduced to 16s.
  • R3 40 kills Stuns the enemy for 1s when the slowing effect ends.
Ram Trap
12s CD
  • R1 Start Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt ~186 Physical damage, are immobilized for 4s and you gain Big Game Hunter.
  • R2 20 kills Has charges.
  • R3 40 kills Deals an additional ~186 Magic damage when the immobilization effect ends.

Passive

  • R1 Start Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 50% increased damage.
  • R2 20 kills If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.
  • R3 40 kills Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 75% increased damage. If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.