- R1 Start Shoots an arrow dealing ~140 Physical damage to an enemy plus an additional 59% Dexterity Physical damage if the enemy is under 35% Health.
- R2 20 kills Additional damage increased by 30%.
- R3 40 kills Deals additional damage if the enemy is over 80% Health.
Horns of the Wind
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Description
This weapon is a testimony to the Rams' lack of imagination. If something can hurt them, they always picture it wearing a pair of horns.
Stats
Rarity
Upgrade Level
Vitality +6
Dexterity +6
Intellect +7
Critical +23
Sell Price 136 
Weapon Skills Numbers shown for a Lv 14 Rogue, Dexterity 198 · example numbers approximate
Attack
Skills
- R1 Start Throws a net in the targeted direction dealing ~186 Physical damage to the first enemy hit and slowing them by -30% for 4s. If an enemy is hit, you gain Big Game Hunter.
- R2 20 kills Cooldown reduced to 16s.
- R3 40 kills Stuns the enemy for 1s when the slowing effect ends.
- R1 Start Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt ~186 Physical damage, are immobilized for 4s and you gain Big Game Hunter.
- R2 20 kills Has charges.
- R3 40 kills Deals an additional ~186 Magic damage when the immobilization effect ends.
Passive
- R1 Start Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 50% increased damage.
- R2 20 kills If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.
- R3 40 kills Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 75% increased damage. If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.





















