- R1 Start Releases two water bolts, each dealing ~24 Magic damage to an enemy. Damage increased by 10% for each active Totem.
- R2 20 kills Damage bonus increased to 20%.
- R3 40 kills Water bolts have a 35% chance to increase the duration of all your active Totems by 0.5s.
Ghost Clams of the Low Tide
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Description
Before Lord Rulean stole this artifact from the Nepsids, they thought it was responsible for the tides. Luckily, the theft proved that it was in fact useless.
Stats
Rarity
Upgrade Level
Vitality +4
Intellect +4
Faith +3
Magic Penetration +16
Fervor +16
Sell Price 39 
How to Obtain Ghost Clams of the Low Tide
Weapon Skills Numbers shown for a Lv 4 Mage, Intellect 73 · example numbers approximate
Attack
Skills
- R1 Start Summons a Totem at the targeted location, healing allies that stand in the area for every 2s. Lasts 15s.
- R2 20 kills Lasts 20s.
- R3 40 kills Always triggers a critical effect of Power of the Tides.
- R1 Start Splashes a huge water burst in a frontal cone, dealing ~56 Water damage to enemies.
- R2 20 kills Damage dealt to slowed enemies increased by 25%.
- R3 40 kills Reduces the cooldown by 1.5s for each enemy hit.
Passive
- R1 Start Using a Skill causes all your active Totems to erupt, dealing ~12 Magic damage to nearby enemies.
- R2 20 kills Slows enemies by 70% for 3s.
- R3 40 kills Increases all Magic damage dealt to enemies by 8% for 15s if this critically strikes.





















