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Mobility/Condition
91 invested points
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SoloDuoConditioningMobilityLooting
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Build summaryBuild summary
Conditioning
33 points
Used To The Weight 1/1Wearing a shield doesn't slow you down as much.
Stubborn Mule 5/5Overload buffer 30 weight
Three Deep Breaths 2/5Exhaustion ends at 16
Vault 'n' Carry 1/1Lets you vault while holding a carryable.
Vigorous Vaulter 1/1Vaulting is no longer slowed down while exhausted.
Mule's Gallop 1/1Overloaded sprint speed 52.5%
Loaded Arms 1/1Equipped weapon weight -50%
Broad Shoulders 5/5Carry limit +10
Downed But Determined 1/5Bleed-out rate -5%
Proficient Pryer 5/5Breach time -30%
Speedy Mule 5/5Overloaded move speed +40%
Crawl Before You Walk 4/5Crawl speed +40%
Security Breach 1/1Lets you breach Security Lockers.
Mobility
41 points
Youthful Lungs 1/1Increases your max stamina.
Sure-Footed Scrambler 5/5Scramble time +2s
Nimble Climber 5/5Ladder & vault speed +15%
Ready To Roll 5/5Recovery roll window +50%
Vault Spring 1/1Lets you jump at the end of a vault.
Effortless Roll 5/5Roll stamina cost -34%
Right Back At It 1/1Landing recovery 1.25x faster
Marathon Runner 5/5Movement stamina cost -15%
Slip And Slide 5/5Slide friction -25%
Off The Wall 1/5Wall leap speed +10%
Swift Start 5/5Sprint boost +10s
Wall Run 1/1Needs speed of 4 m/s
Sprinting On Fumes 1/1Kicks in at 2.2 stamina or less
Survival
17 points
In-Round Crafting 1/1Unlocks the ability to field-craft items while topside.
Looter's Instincts 5/5Search time -25%
Silent Scavenger 4/5Looting sound -40%
Quick Roll 1/1A faster version of the Dodge Roll, at reduced stamina cost. Covers a shorter distance.
Traveling Tinkerer 1/1Unlocks additional items to field craft.
Looter's Luck 5/5Double loot chance 33%

